Suck on this Freud

A few years ago I read a book called On Dreams by Sigmund Freud and this just made me think....
I just woke up from a nap where i had a short, but very strange nap full of a weird dream. It may be pretty easy to read into it.

A bunch of people went to studio at the normal time, which in this case happened to be at 9 at night. We were all sitting around like we do, not doing much studio stuff talking about stupid stuff. All of a sudden I randomly am given a guitar and start twiddling around on it very badly, once again, like I do. A few people are watching and whatnot and it passes the time. My prof. tells us to go out to the hall for a break from work. We all go out to the hall. I start playing guitar when all of a sudden, the kids on the "good studio" down the hall walk out of their studio complete with a full bluegrass band and start playing Man of Constant Sorrows from the O Brother Where Art Thou soundtrack. Everyone in both studios start dancing and drinking and cavorting about. Then all of a sudden the band finishes and everyone in the other studio immediately sobers up and goes back to work. My studio mills about a bit while I play something, but its not professional stuff so noone is really into it. They lose interest and end up leaving studio and going elsewhere..... I'm left alone staring into the other studio's window wanting to be in there working. Then I woke up and now Man of Constant Sorrows is stuck in my head.

There were a few guest appearances, but I won't mention those. There were no names in the dream but all the studio people were real people in studio and in the band the only one I knew was the violinist. The professor was kind of similar to another professor i've had, but more spry.


Movie of Block Destruction

man i am so sick of sentimental crap... I mean seriously.... if people keep bitching and whining about this thing, nothing is going to get done. preservation failed dramatically because preservation doesn't work. build new and build better. where they went wrong was they built new and built badly. preservationists: shut the heck up.

on a different note, this movie is quite beautiful if you turn off the sound. the sound is quite cheesy and sentimental and trite. there is something quite attractive about the act of destruction particularly regarding the speed and efficiency.
I am now officially sick of this stuff:


the most awesomeingest thing ever


video games as architectural client interaction

Watch this video:

I was watching this cause a friend showed me it. Somehow I couldn't help but wonder about what jordan and i were talkinga bout a couple times. Video gamers are so much more advanced than architects. We are all psyched about Building Information Modelling (revit, bentley, katia, etc) but then you look at this and it adds a whole new dimension to BIM, that of movement and interaction, and element of chance in an otherwise prescriptive programming. Of course, there may not be a real use for this sort of thing, but maybe if in some way architects could make these individually static smart models interact with each other and surrounding elements and influences, it would help to answer any engineering concern or proofing or even clients reactions.
I like how at about 4:00 minutes and at the very end they talk about how these models interact with each other creating a complete environment with all interacting smart models. Architecture could benefit from this particularly in accident simulation and reaction to wind load as well as other loads. would really improve client digital interaction. imagine being able to send the client a video game type interface in which they could zoom around and interact with their model in a way they would normally. it would also answer questions like "what happens in a tornado?" "what happens when it rains?" "what happens when i drive my car through the window?" etc. they could simulate throwing things against the wall or just simply experience the sound their feet would make when walking in after a good rain on their indoor floor tile.
this could be a new area for architects to explore. that of direct video game technology in client interaction. i've heard stuff about using video game design to influence form. maybe it wouldn't be too hard to do something else with it. it could directly influence how we handle post-design client presentations.

lucero- old sad songs

i have no idea why but this one 60 second song is ridiculously soulful. initially it sounds kind of happy, but for some reason it gives off this undertone of something creepily sad. i love it particularly considering my mood today.Old Sad Songs - Lucero